Claude Code plugins, explained — packs, boilerplates and factories
Claude Code's plugin system turns the editor-agent into a platform: a plugin ships slash-commands, specialist agents, and knowledge packs that load on demand. Install is two commands inside any session:
/plugin marketplace add <repo-or-path>/plugin install <plugin>@<marketplace>
The three species of plugin
- Agent packs — shelves of specialists (a reviewer, an SEO writer, a DB expert…). Powerful if you already know what to build and in what order; overwhelming if you don't.
- Boilerplates — a pre-configured project template (auth, payments wired). They answer "how do I start fast", not "what should I build".
- Factory lines — sequenced pipelines with decision gates: research → validation → build → launch, with state that survives across sessions. Fewer commands, more outcome.
What to check before buying any of them
- Does it bring data or just prompts? Prompts can be copied from GitHub; live data engines and real integrations can't.
- Token economics: a plugin's always-on cost loads into every session. Under ~5k tokens is healthy; 50k of always-on agents is a tax.
- Update path: store rules and APIs change monthly — a git-based plugin with lifetime updates ages well; a zip from a newsletter doesn't.
- Independence disclosure: serious products state clearly they're not affiliated with Anthropic.
Full comparison of the three species, with what each costs you in practice: the ShipClaude engine page.
Skip the manual work.
ShipClaude runs this entire method inside Claude Code — mining, validation, build, launch.
See the factory — from $59